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If
you're looking to understand the terminology on this site a little
more, this is a good place to look. Text in brackets tell you
which Thorpe ride the definition could relate to.
A
Airtime: This
is where riders get the sensation that they are flying out of
their seat on a ride. Often found whilst cresting a hill on a
Roller Coaster. (You can get good airtime on Colossus and Detonator!)
Air
Gates: On inverted 'Coasters, it's the floor that
lowers when a train enters the station to stop rider's legs
from being trapped (Nemesis Inferno). Vortex has a similar
lowering floor.
B
Banked
Turn: A turn on a 'Coaster that is tilted to make
the ride more comfortable for the rider (Colossus, Nemesis
Inferno).
Barrel
Roll: A 360º turn on a Roller Coaster that doesn't
alter the height of the 'Coaster Train (Colossus). Also called
Inline Twist or Heartline Twist.
C
Capacity: The
number of people that a ride can theoretically process in one
hour.
Cobra
Roll: Where the 'Coaster ascends, flips riders once
to a flat piece of track, and then flips them again into a
descent (Colossus).
Corkscrew: An
inversion on a 'Coaster, and looks like a corkscrew! On B&M
Inverted 'Coasters, they're called Wing Overs (Colossus, Nemesis
Inferno).
D
Dark
Ride: A ride that is enclosed completely in a building
(X:\ No Way Out).
E
Element: A
piece of track on a 'Coaster designed to give a thrill - such
as a vertical loop, for example.
F
Fastrack: Tussauds
queue jumping service, for an additional charge.
Flat
Ride: One where a vehicle is not traveling along a
fixed track. Flat Rides are fixed in one position and the entire
ride moves to give riders a thrill. Flat Rides can also be
called Thrill Rides (Vortex).
G
G-Forces: A
measurement of the pressure put on your body when riding a ride
- it's how heavy or light you feel, and is caused by your inertia.
Standing still on Earth, you are in 1G. Positive Gs make you
feel heavy, and Negative Gs make you feel light. Detonator makes
you feel very heavy, putting you through 5.5G!
H
Hydraulic
Launch: An alternative to a Lift Hill; a much faster
way of getting trains to the top of a 'Coaster! Hydraulic Launches
need Hydraulic Motors to fire trains out of the station at
high speeds. Requires compressed Nitrogen and Hydraulic Oil
to create intense acceleration (Stealth).
I
Inertia: A
property of matter that causes it to resist changes in speed
or direction.
Inline
Twist: See "Barrel Roll" (Colossus).
Inverted
'Coaster: One where riders hang below the track (Nemesis
Inferno).
Inversion: Where
the 'Coaster turns the riders upside down (Colossus).
J
K
L
Lap
Bar: A restraint; a bar that clicks down over a riders
lap (X:\ No Way Out).
Lift
Hill: A section of track which pulls riders to the
top of a 'Coaster - usually at the start of the ride. However,
you can find lift hills halfway round a track, and you can
found more than one on a 'Coaster (Colossus, Nemesis Inferno,
X:\ No Way Out).
Loading
Platform: Where the riders board the ride (Rush).
M
Marketing: Advertising.
Theme Parks have to do this a lot to ensure steady visitor numbers.
N
O
Over
the Shoulder Restraint : A restraint; one that you
pull down over your shoulders onto your chest (Colossus, Nemesis
Inferno, Detonator, Vortex, Samurai, Stealth).
P
Q
R
Restraint: Used
to prevent riders from falling out of the ride.
S
Single
Rider: Somebody that wants to ride on their own. They
can often skip the queues for a spare seat (Nemesis Inferno).
Station: Where
the ride controls are kept, and contains the loading platform
(Stealth).
T
Target
Audience : The type of people something is aimed at.
Thorpe Park's target audience is teenagers, young adults and
couples.
Theming: Scenery
and buildings that give a theme to a ride.
Thrill
Ride: See "Flat Ride".
U
V
Vertical
Loop: Just a normal loop the loop on a 'Coaster (Colossus,
Nemesis Inferno).
W
X
Y
Z
Zero-G
Roll: A 360º turn that starts with an ascent
and ends with a descent - found on B&M 'Coasters only (Nemesis
Inferno).
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